Learners reflect on a role-play scenario demonstrating fair and unfair decision-making techniques. They identify behaviors that promote or create barriers to making decisions. A Dr. Seuss book provides a discussion starter.
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Unit: Character Education: Fairness (Grade 6)
We define what fairness means and compare and contrast definitions. Participants build empathy as they discuss others' experiences with fairness.
Learners define the meaning of impartial and connect it to fairness through the use of a Frayer model graphic organizer.
Unit: Character Education: Fairness (Grade 7)
Several questions spark conversation and critical thinking about the meaning of fairness. Learners work together to create a definition of fairness.
In the final reflection, the learners connect the concepts of fairness and philanthropy through written a response to a quote or personal experience.
Play a simulation game that illustrates each individual's power to take action for the good of others.
In response to the story of Rosa Parks and the Montgomery Bus Boycott, learners reflect on the barriers and challenges to addressing an unfair situation. Given a list of ways to respond to unfair situations, they match them to a list of unfair situations.
This lesson challenges learners to think of their personal responsibility to act when they observe unfair treatment. They respond to a scenario and work in small groups to make a plan of action in a specific situation of their choosing.
Unit: Character Education: Fairness (Grade 8)
Learners meet in a "round" to discuss issues of fairness and the common good. They explore how downloading music for free affects the common good. They brainstorm other issues of fairness that affect the common good.
Learners reflect on their attitude about and responsibility for making fair choices about spending. They use the literary device of metaphor to express their thoughts.