Learners reflect on a role-play scenario demonstrating fair and unfair decision-making techniques. They identify behaviors that promote or create barriers to making decisions. A Dr. Seuss book provides a discussion starter.
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Unit: Character Education: Fairness (Grade 6)
Learners define the meaning of impartial and connect it to fairness through the use of a Frayer model graphic organizer.
Learners recognize that we all have biases, but we aren't always aware of them, which can create an unfair situation. Since people have different experiences, we all develop different biases.
Unit: Character Education: Fairness (Grade 7)
Several questions spark conversation and critical thinking about the meaning of fairness. Learners work together to create a definition of fairness.
Play a simulation game that illustrates each individual's power to take action for the good of others.
In the final reflection, the learners connect the concepts of fairness and philanthropy through written a response to a quote or personal experience.
Unit: Character Education: Fairness (Grade 8)
Learners meet in a "round" to discuss issues of fairness and the common good. They explore how downloading music for free affects the common good. They brainstorm other issues of fairness that affect the common good.
Learners discuss the fair use of copyrighted music. They explore how downloading music and movies affects the artists and producers who created the pieces. Learners write a statement of fair use.
Learners read about and discuss Fair Trade and how it relates to justice, fairness, and equity.
Learners reflect on their attitude about and responsibility for making fair choices about spending. They use the literary device of metaphor to express their thoughts.